In the tutorial “Your First 60 Minutes With Motion Matching” by Euan Carmichael, it asks to create a “Chooser Table”, but in Unreal Engine 5.6 the interface seems completely different. I can’t find anything that matches what’s shown in the tutorial. Can anyone help me out? lol
what i found helped me was making the chooser a generic one when creating it. under table settings and details, make the result type object of type and set the class to “PoseSearchDatabase”. then under parameters add an element and set to a class parameter and make the class your animation blueprint.


