Help with Characters in Sequencer

Hey all. I made a small Anim Sequence using Sequencer by deploying some Animations and manually adjusting the Transform of the actors involved.

The issue comes in me testing it in-game. In-Editor it looks and works fine. But when I try to run the same seq in game, it messes up. The characters glitch about. I’m running them via Level Bp, by getting a ref of the sequence, and using the Play Sequence node. That’s all I knew.

I have tried to disable collision on all objects attached (weapon, helmet, vest etc) but nothing helped.
This is my first time using a sequencer and deploying it in game. Please help !

Thank you.

This is the Seq in Editor. (The “Keep State” setting is turned on for both Animation asset and Transform values)

This is the seq played in game. For some reason, it glitches out a lot.