--- Help with changing C++ script variables in Blueprint ---

Hi, there !

I am trying to change some script variables at runtime from blueprint.
But, unsuccessfully.
I ask for help.

I am trying to change variables from ChaosWheeledVehicleMovementComponent (from Vehicle Template)

Some Screenshots:

Blueprint

Here is variable in Blueprint:
Capture

Variable I want to change

Variable I want to change (For example):

Variable from script

Here is Variable from script “ChaosWheeledVehicleMovementComponent .h” :

How can I change this variable or even all the variables from this struct ?
(Something like mby Set function)
I tried to create functions that would modify a variable and be called from blueprint, but, unsuccessfully.

I will be glad of all the advice :wink:

Anton.