I’m trying to create a pushable/pullable block. But i’m needing to add new animation to it when it’s grabbing , the problem is that i need a bool variable that has the same value as the IsGrabbing from my pushable block actor.
I’m not being able to do this from direct communication through blueprints because when i try to target the animation blueprint everything is blank , i also don’t know how i could cast things to work(i can make it dont have compile error, but it wont work).
the animBP event graph is this one: https://docs.unrealengine.com/latest/images/Gameplay/HowTo/CharacterMovement/Blueprints/AnimBlueprint_Walk/AnimBP_EventGraph.jpg
my PushableBlock is this one:
besides that, there’s a onBeginOverlap and onEndOverlap to enable / disable input.