Hey,
Unfortunately haven’t figured it out as I’ve been busy and have had no reply here.
I did have a look at this and figure its probably along the right lines; https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/CameraRigCrane/
Bar that, something that could work would be to set up a camera which begins in a set position. When the player character, etc, stands in a trigger box, that trigger box tells the camera actor to move to a set of new co-ordinates in the environment. Effectively producing a camera which follows the player.
I haven’t had a chance to test this though, but I figure its a good bet.