I’m attempting to emulate the Camera system King’s Quest (2015-16) has in place.
In the new King’s Quest it is 3D and allows movement in all directions unlike the right-left of a 2D platformer.
What I’m trying to do is once the player walks into the area and enters the trigger point, it should switch to a new camera, the new camera should follow along with the player back and forth along one axis and then stop once the player moves into a new area activating a different camera.
this is an example of King’s Quest camera movement I’d hope to emulate;
[Kings Quest Episode 3][1]
I’ve tried to do this via Level Sequence with a camera rail and Matinee but I haven’t been able to get it working as yet.
I’d hope to be able to also get this working to follow the character around corners but that’s something for later on.
I hope someone has any idea of how to do this, I feel like this is probably a lot simpler than I think and I’m just daft, thanks.
Thanks
[1]: King's Quest Chapter 3 Gameplay Walkthrough Part 1 FULL Game No Commentary - YouTube