Help with camera tracking?

I’m attempting to emulate the Camera system King’s Quest (2015-16) has in place.

In the new King’s Quest it is 3D and allows movement in all directions unlike the right-left of a 2D platformer.

What I’m trying to do is once the player walks into the area and enters the trigger point, it should switch to a new camera, the new camera should follow along with the player back and forth along one axis and then stop once the player moves into a new area activating a different camera.

this is an example of King’s Quest camera movement I’d hope to emulate;

[Kings Quest Episode 3][1]

I’ve tried to do this via Level Sequence with a camera rail and Matinee but I haven’t been able to get it working as yet.
I’d hope to be able to also get this working to follow the character around corners but that’s something for later on.

I hope someone has any idea of how to do this, I feel like this is probably a lot simpler than I think and I’m just daft, thanks.

Thanks
[1]: King's Quest Chapter 3 Gameplay Walkthrough Part 1 FULL Game No Commentary - YouTube

Hi there,

It’s been a while.

I’m looking for something similar, did you get any chance to make it work?

Hey,

Unfortunately haven’t figured it out as I’ve been busy and have had no reply here.

I did have a look at this and figure its probably along the right lines; https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/CameraRigCrane/

Bar that, something that could work would be to set up a camera which begins in a set position. When the player character, etc, stands in a trigger box, that trigger box tells the camera actor to move to a set of new co-ordinates in the environment. Effectively producing a camera which follows the player.

I haven’t had a chance to test this though, but I figure its a good bet.

Hi Ross,

So far this is what I was able to do:

it is not perfect, I wish to find a way to make it more smooth