hey guys, i would like to know if anyone has any idea how they did this effect of being able to rotate the camera freely while it is focused on an object? as they did in this map here, from Gensis Studios (Skyfire: Aftermath) in UEFN
hey, developer for this map here! I attached the chair device to the player reference and then attached the player reference to the leg of the Tripod in a cinematic sequence. There’s 2 sequences here - the Tripod moving loop and the Player climbing sequence. Every few seconds i pause the climbing sequence and give the player a skilled interaction - if they succeed the sequence continues
hey, i’m sorry for bothering you, but, do you know if the custom animations in player reference is still working? i’m not passing the validation anymore, i’m working on a project since january and this is like the main system, if this don’t work anymore idk what to do
Hi Eydrian,
I just noticed this issue posted as a bug report. Please upvote that report + add any extra info over there.
