Help With Camera Mechanics in UEFN

hey guys, i would like to know if anyone has any idea how they did this effect of being able to rotate the camera freely while it is focused on an object? as they did in this map here, from Gensis Studios (Skyfire: Aftermath) in UEFN

hey, developer for this map here! I attached the chair device to the player reference and then attached the player reference to the leg of the Tripod in a cinematic sequence. There’s 2 sequences here - the Tripod moving loop and the Player climbing sequence. Every few seconds i pause the climbing sequence and give the player a skilled interaction - if they succeed the sequence continues