hi! im having trouble with bullet casing.
and the goal is this., when i switch weapon, i want the casing will be there no matter what and consistent in when colliding it creates sounds.
method 1 i tried: add particle system in bp.weapon base. and did the arrangement,etc and on component hit event. to make sounds.
result: so far its consistent with sounds and it looks nice. but when i switch weapon, it disappears. since i set actor hidden in the game.
method 2: spawn emitter on the area where the bullet casing will appear.
result: it looks good. i fix the switching part. the bullet really stays. and it looks good, however it doesnt create sound.
method 3: create anothger actor for spawn emitter. and then be spawned by the character bp/weapon…
result: works on the switching weapon part and it plays sound. the only thing is i need to look at the bullet casing to make it collide. so when i look outside the view of the bullet casing it doesnt collide.
question: 1.) how do i fix and what is the best way?
2.) is there a way for just emitter alone without the bp to do collision event?
3.) also is there a way to adjust the collision size for particle? since i notice it sometimes passes through the floor or wall
thank you :3