I got a problem using blueprint and sound, i need my sound be sync with my blueprint, but the problem is that my flipbook animation playing since my level start, but my sound start playing when i enter the “attenuation” area.
Is there any way to sync my sound and my flipbook ?
I already tried with media texture, using the same movie to create a media texture and a media sound wave, but i get the same problem, and i’m not sure that media textures are good solution (from Unreal Engine Docs)
Using the 4.7
I know it’s really late, but if you’re still having this problem, or if anyone else finds this thread with it, I made a way to deal with this. Use these nodes: ‘Tick event’, > 'Delay with a duration pin set to ‘Get flipbook length’ of flipbook component, ‘Play from start’ (target as flipbook component), and a ‘Delay’ after Play from start to link to your desired sound. Doing this lets you set exactly when the sound plays in relation to the flipbook, and it wont desync over time since it draws directly from the flipbook duration to time the sound playback. Hope this helps someone