Hello,good morning. I’m having difficulties when I create a Blendspace to idle to run, in the examples I see, they are always marked with “speed”, but when I create it, it stays in “none” and I think this is one reason Event graph does not work
Speed is a function of the movement component which is what actually moves in the game based on the input. To “get” speed you will have to cast to your character controller and assign the velocity value of the capsule to a float value from with in the animation BP wired to the input of the blend space that you have created.
There are some key requirements if using inplace and not knowing what you have set up so far you can learn how get it to go here.
Another option ids to check out the 3rd person template.