Help with behavior trees and spawning enemies?

I didn’t see an input on the SpawnActorFromClass to specify the AI Controller, but I did double check in the pawn’s blueprint

that the correct controller is being used. Neither on posses nor begin play fires. Nothing prints. I unhooked my unsuccessful bypass in the pawn’s script so it doesn’t do anything on construction. Attached are pictures of the behavior tree and AI Controller as well as the script that spawns the enemies.