Please excuse the dumb question… I have a character that has two parts. One mesh for the **body **and another for the head. Inside a character blueprint, I apply the body mesh for the character. Then I add a second skeletal mesh for the head and use the **SetMasterPoseComponent **in the Construction Script to make the head follow the body. To get an idle animation we retarget the Idle animation from the UE4 Mannequin.
When we test the character with the retargeted idle animation the head is slightly off the body. Like its 5 units to the back from where it should be.
Also, the artist just sent me the character mesh all fused into one (body+head) but when I retarget the idle animation from the UE4 Mannequin it still has it’s head slightly off from the body.
I’m guessing we should maybe adjust the pose for the skeleton asset to more closely reflect the pose on the mannequin? Please help this is causing me headaches.