Im trying to attach a bullet to a wall and end its collision properties. So far I have got the bullet to hit the wall, stop and end its collision. The problem is that if the wall or object moves the bullet just stays in the same spot and doesnt move with the wall or object. Is there a way I can attach the bullet to the wall at the impact point so that they will move together? In my blueprint, maybe set the impact point to the location on the AttachToActor? Any help is appreciated. Blueprint is attached.