Hi all,
I’m new to Unreal Engine so bear with me.
I try to attach my Sword to a handsocket I called “MeleeSocket_r”. But everytime I try to do so it only spawns the Weapon at the ground beneath the Character. I looked at several methods from different tutorials but the problem is still the same.
The thing is. I have another Socket called “HeadSocket” (for my true first Person Camera). when I change the Sockets in getSocketTransform and AttachComponentToActor to the “HeadSocket” one, It perfectly attaches the sword to the head.
And of course I have a reference model for the socket which also shows no Problems.
I am seriously out of Ideas now.
greetings AssA
Edit: I found the problem. I added the Socket in the Wrong Mesh. But the HeadSocket was inherited by both. I just needed to change the skeletal mesh in my BP. Mods can close this one