Currently trying to mod a game to have additional entries in the array used as a loot table, however I’m clueless as to how exactly I should go about appending new entries to the array. A way to both be able to replace existing entries and create new entries without affecting other entries in the array would be optimal, but right now I’m more focused on just adding new entries.
I have a ModActor that references itself to Actor called newblueprint5 which contains the array I need to manipulate. Called “a” with two values being Name type and Float type.
newblueprint5 variable
In my main mod actor class, I currently have this node structure to call all actors in the newblueprint5 actor class, but I don’t know exactly how I am supposed to append new entries to this class.
ModActor
Below are some example entries that would fit my usecase.
“Key”: “drive”,
“Value”: 10.0
"Key": "burger",
"Value": 5.0
"Key": "batts",
"Value": 10.0
Any help would be greatly appreciated, or links to tutorials that are directly related to this topic.


