I am trying to make a wall running and climbing animation. For that I need a root motion and animMontage and that is fine. And when that root motion is running, the states that stays on is Idle/Run.
But when the root motion ends, the character starts to fall and it goes to the JumpLoop state. And that makes the character to plays for a second the Idle animation before going into the JumpLoop state and animation.
So, how can I create a new state that when the root motion starts, it goes to there? The problem is that I need to set up a play animation inside a state.
It would be nice if we could play an animMontage inside a state.