Hello once more, I was wondering if anyone could help me out with the issues I’ve been having with animations I’ve imported for characters I made in Blender. I’ve done process a number of times, generally without incident but recently I’ve been having a number of issues with the animations for the last couple of characters I imported into Unreal.
With the most recent character model I’ve added, the model itself was imported without any noticeable problems:
But when I tried adding animations to the character, the animations ended up looking up like :
The strange thing is that when I initially imported the armature & mesh into Unreal, it created a animation file entitled ‘enemy_springcap_Anim’ based on the death animation for the character, which actually plays the animation properly:
Unlike the file ‘anim_springcap_ko’, which is the animation I manually imported, which instead looks like :
I just don’t know why the animation file which wasn’t created by me plays the animation correctly while the one that I did make doesn’t.
Other examples that have been plaguing the animations of the last couple of character models I’ve imported into Unreal also include the following:
The above character’s tongue is rotated in the wrong direction.
And character’s feet are messed up when they should look like :
I thought I should also point that problem has only been affecting the newest models I’ve made, as I’ve also recently created & imported a ton of new animations for the earliest character model I made & imported into Unreal and I haven’t had any incidents with the new animations I added.
As always, any help whatsoever would be greatly appreciated!