Hi, this is my first post here – I’ve Googled and even asked ChatGPT, but still can’t figure this out.
I’m working in VR with a headset and motion controllers. I’ve set up a camera using Set View Target to follow my character so I can see it moving.
The problem is with the character movement logic. I want the joystick input to always move the character based on what I see — not based on the character’s own forward direction.
So for example:
- If the character is facing toward me and I press left on the joystick, the character should go to my left (which would be its right).
- If the character is running away from me, left should still be my left (and the character’s left).
Right now, movement is relative to the character’s forward direction, not the camera view. I’m using the ALS setup (Advanced Locomotion System), but I think something needs to be changed in the Blueprint — maybe the movement input logic?
Any help or example setup would be amazing!
Thanks in advance.