I’m tring to setup Aim offset on a third person pawn.
I’ve copied the blueprint, from Owen animation samples. But for some reason, when I add Aim offset in the animation blueprint it breaks his arms:
Without Aim offset the model looks correct and when i play the game, the locomotion blendspace works fine:
Here is a screenshot of my Aim offset
Does anyone know what’s wrong?
Could it be a issue with some of my locomotion animations in my blendspace was imported with root motion that I have then root locked to Ref pose in UE4?