Help with a stack mod please

hello everyone to start off im fairly new to the ark dev kit and modding but i’m hoping to get some help lol i’m trying to make my own stack mod i start out with editing raw meat as a test i got the stack size and weight i wanted applied they are working but i notice i cant cook raw meat anymore it just sits in a campfire or grill never turning into cooked meat can someone tell me how to fix that do i need to remap the cooked meat as well i tried that and ended with the same results. thanks for any and all help and srry my english is not the best but i kinda make do lol

Did you actually REMAP the raw meat?

Some people replace the master item list raw meat and think it’s a remap, that’s not a remap at all.

First step, make a child of the default [raw meat]
Name it raw_meat_stack_hack
Move it to your mod folder.
Remap [raw meat] to raw_meat_stack_hack
As it is a child of raw meat, even if you don’t remap it properly and just change the master item list, it will still partially work, and OTHER mods will still know what it is.

Cook && Upload to steam.
Kill an animal, did you get [raw meat] or did you get raw_meat_stack_hack?

edit: Also there are almost 100 stack hacks available, and if you search through the forums you will find countless people who have been helped and taught how to stack hack.

yes i did an actual remap i did not mess with the master item list at all besides to use and find the original file to copy and modify i have done a search through the forums but havent noticed anyone with my silimar problem ive been at it all night still no luck getting it to cook in a campfire or grill i think my new raw meat item has to be linked to cooked meat somehow cause a child copy of the original wont cook meat but the original will if its a exact child copy i figured all the settings would be in tact im only remapping it from the original to another original basically just named child and stack size turned up to 40 nothing else at all is changed even if i just copy the original and name it child myself do not edit it at all use that original to remap it still wont cook meat but if i use the original without a remap works fine i also found out you cannot use a original as a remap i copied the original rawmeat bp into my mod folder dont rename it to child or anything else it keeps its original name and used that for a remap when doing so it doesnt recognize raw meat at all and just a heads up im trying to get this all working in the tester/devkit before i upload and cook i dont wanna keep cooking over and over uploading to a server just for it to fail once i get everything working in test/devkit forum ill then upload and cook

A duplicate of an item is not a Duplicate, it’s a new version with similar settings.

A child of an item is a duplicated copy that inherits the settings and abilities of the parent class. If a recipe says EXACT RESOURCES is the ONLY way that a child won’t work the same as a parent.

I don’t know how familiar you are with programming and inheritance, but when cooked meat looks for [raw_meat] class type, it does a type_cast check between all items in the inventory, and a child of [raw_meat] will match the type_cast and accept it. While if you have a “duplicate” it’s bascially raw_meat00001 != [raw_meat]

got it working finally all i did was enable override exact class crafting requirement thanks for your help akukiyo i couldnt find exact resources either in my raw_meat child or primalgamedata override exact class crafting requirement was the next closest thing i found gonna tinker with a bit more and make sure its still working… Also overriding exact class crafting requirement wont mess anything else up will it?

ok it appears to be working correctly :smiley: anyhow i think someone should make an actual thread about changing things like this ive read and watched a bunch of tutorials i followed the how to make a mod one to the letter but with the updates to the devkit etc it doesnt look the same as half the videos out and its ALMOST mentioned nowhere that you need to remap items instead of editing the master item and the same for engrams you need to add additional engrams instead of editing the master list one i did that at first until i found on some other site deep deep hidden among the thousands of threads on how to do other **** that your not suppose to edit there but remap add additional etc also mentioning that override exact class crafting requirement cause i wouldnt have thought of this at all if you hadnt mention exact resources and i went searching/thinking lol anyhow thank you for everything

Exact is just to prevent mod remaps from being excepted into a recipe and preventing children from being accepted when you don’t want them to be.

Why would you not want to use a child?
Option a) The child is a fertilised egg.
Option b) The child is not the same kind of object but is a child because it’s logical to make a hamburger a child or steak/meat patty.
Option c) The child is only to inherit data you didn’t want to repeat time and time again, you might have 5 objects that share 21 pieces of data and only have 3 differences… inheritance saves editing 21 fields of data 5 times etc…

There are not very many tutorials for many things, and the tutorials are not there to teach people how to mod, but teach people how to experiment with the ADK and find their own way through the ADK.

I know this is a little late but i just stumbled on this thread. Thank you for clarifying what the point and use of a child item is.