Okay, so I am wanting to design my character for my game. He is a space cop with a cybernetic arm that can have different attachments on it (these attachments would go into certain sockets so you can customize your load-out), but I’m not really sure how to go about creating the arm. I have a few methods of doing it:
- Design the character normally with a basic rig and then model the cybernetic arm and use it as a glove. The only thing is I’m not sure if I can have the ‘glove’ arm have its own animations/sockets to add things to.
- Model the cybernetic arm onto the character himself and create a brand new rig for that character specifically. On this rig I would add sockets to customize the attachments.
- Model the character without an arm and then make the arm and put it onto the character using a socket.
Which would be the easiest method of doing this. Also, any tips on how I could go about doing this would be great. If it seems too complicated I would probably swap and make it a first person shooter much like how Star Wars: Republic Commando was done. I really want the cybernetic arm to be a focus on the character, because it’s going to have his gadgets on it and with it being a customization load-out would add a new twist to make my game original.