IGNORE THE FAR RIGHT SIDE OF THE PICTURES UNTIL THE LAST 3 OR IT WILL THROW YOU OFF.
I have a second monitor and couldn’t figure out how to get it to go away on paint.
Right Click and open image in new tab to View Pictures
Okay so I never thought something so simple would give me so much trouble, but that being said it was SO simple. So simple that i almost gave up game development in general because of how frustrated i was that i didnt understand what was going on.
Now, that being said Thank you guys so much for helping because if it wasn’t for you guys then i wouldn’t have learned this and that was the whole point of this project in the first place.
I’m going to post pictures of how I did it so that other people can see, what is going on.
It is just a simple lever system, super simple. No bp interfaces needed, no event dispatchers. Super simple.
I tried to make the pictures as simple as possible so that if someone(like myself) doesn’t have some basic knowledge they could understand it and hopefully make it work.
Also a huge thanks to @Kontur and @Jotajin for the help, i know i already said thanks but I mean it.
I did try the 3 bp but i ran into the issue where i had no idea what or how to code the puzzle part. I wasn’t sure what i should put where or why i would be putting it there.
But as far as using the bp class i def took your advice and made sure that i stayed away from the level blueprint. And made the number of torches visible and exposed on spawn so that they were editable and i was able to
add as many of the torches as i needed. Which was great!