Hey there!
I apologize for taking so long to reply, Work and personal matters got in the way.
Yes it is only one torch light blueprint system. So ill set the node and also set it to true.
Ill check out the event dispatchers. They seem pretty difficult to understand but I’ll figure it out.
I genuinely appreciate all of the help. Hopefully you learned a little bit too, and can apply it to your game as well,
A good puzzle mechanic is always okay.
[Edit]
This might be a really dumb question but would the event dispatcher go inside the gate/door blueprint and then be called and activated inside the torch blueprint?
Also, does the torch need to talk to the gate? Or does the Gate need to talk to the torch?
Plus this link: Event Dispatchers explained - Finally ! - Blueprint Visual Scripting - Unreal Engine Forums
It was extremely helpful, but I’m curious how to apply this to the puzzle. Not why it is applicable or anything just how it would be done.
Again, i can post pictures of what have so far, but not too sure if that would help.