I have been trying to create a pendulum/swing style platform using physics constraints and have hit a wall on the last step. I have the constraint and mesh setup properly and it swings as expected, however the mesh itself rotates along with the swing like so.
Start of swing:
End of swing:
I need the rotation of the mesh itself to remain as it was at the beginning of the swing so that the player can continue to stand on it while it swings. Any ideas?