Help with a door wall

Hi everyone,
I just started creating a game, i haven’t other 3d software despite blender 3d (which I think is quite difficult) and I am trying to enlarge a door wall but the door changes with it so i tried to fix it by using multiples walls. The problem came when I put the textures, which result is this:

How can I fix the textures?
Is there another way to create that wall?

Thank you! :smiley:

The problem you’re seeing is the indirect lighting caused by lightmass.

You can reduce this by going into world settings > Lightmass > and adjusting Indirect Lighting Quality (2 or higher) and Indirect Lighting Smoothness (~0.6). This can help.

For additional information take a look at this thread: Modular Asset Lighting Problem - Rendering - Epic Developer Community Forums

Also keep an eye out on this wiki tutorial for lighting troubleshooting and tips: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

There are plans to add this there as well, but that’s at least another week or two out before Eric and I will have an opportunity to get it finalized and up for everyone.