Hello all, thank you anyone that can answer some of these questions i have, before i continue my work. I’ve only been learning these programs for about 3 months now, the questions i have are below.
- Will this work in UE4? (I didn’t follow any tutorials instead i sort of just went with the lines, i see others characters from tutorials and thieve used a lot more subdivide and verts, is that for a reason for gaming, will my modal work just as fine or should i continue learning tutorials for a more verts character?)
2.Face features / eyes / mouth? (The objective of my project is to make a character creation screen, and with this involves a collection of different eyes i have drawn out 2d. I see that most people cut out eyes on there modal and then continuer from there, however i would like to just use my 2d eyes on top of my modal with just the pupil orbit really. The only way i have seen this done, is with rigging a plain that sits on the modules surface. doing it with this method requres me to rig all these eyes out of plains in blender somehow making a collection of them so the user can choose there eye type. Before i continue to use this method and do all this work, is there any other method someone can recommend? Preferably id like to just take the eyes from adobe the 2d ones i drew, and just put them on the mesh in eu4 and have the pupil work somehow. with that being said, i may consider not having a rigged eye and instead just a texture if that make it easier for ue4. what would you recommend?