[Help] Widget Set New Visibility On Actor Begin Overlap

Developed a fix. A user on reddit suggested I “switch them”…and it got me thinking in the right direction it seems. Rather than the Sphere collision initiating the event I swapped in the character Mesh to trigger the event. This way the mesh of the non-medic character would be reporting to the Medic actor rather than the medic calling and asking a target actor to reveal the health bar.

Currently in this setup there is a bug when testing in PIE. The first time someone’s health bar is revealed, that character’s health bar is shown on all client screens no matter if they are in range or not. But the moment each individual client comes within radar range it fixes on that client. I am unsure of an effective way to get around this new conundrum.