For the most part I have what I want but not exactly. My intention is when teammates come within range of each-other their health-bars become visible as long as they stay in range. The medic class has a larger radar range so they can see teammate health bars at farther distances. The issue I am having is players can see the medic at max radar range whereas the medic needs to get within the average class range…it’s backwards.
All the characters are childs of the parent First Person Character. The Name & Health Plate widget component is not replicated but it is updating its scale and progress bar as intended.