i am trying to use nav proxies to get the enemies to jump into the pit but not enemies are spawning in the pit witch i don’t want plus nonw of them are using the proxies to jump in
I didn’t fully understand the problem, but if you want AIs to move between different, separate navmeshes on the map, you can use NavLink.
I cant understand you actual problem right now but if you post a picture of your map and code that would be greatly helpful. If you don’t feel comfortable shearing you code, then here are some resources that could help.
I hope these can help you and best of luck on your project.
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Hey there @LoganPaddled! We may need to see your navigation mesh and the proxies to start. They won’t use the jump points if they can just walk in the same time.