I was trying to make a dash movement that the character moves fast forward then stops its movement immediately.
However,when I was playing as a client,the character looked weird while stopping.
It looked like the character dashed too far on the client then was corrected its location by the server,so the character jitterd for a moment.
And I want my character to move more smoothly.
How can I achieve that?
Here’s my blueprint and a slowed gif to demonstrate.