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Help Wanted!

Help Wanted!

Totem Arts is a small group of passionate game developers who have a massive love for the Command & Conquer series and an even bigger love for Command & Conquer Renegade.

Our developers have gone on to work for industry giants, including EA, Crytek, DICE, Guerilla Games, and Jagex.

We are looking for driven developers to help us reach our ambitious goals of bringing C&C to the ground level. Together, our team created an award-winning single and multiplayer game, and we are currently working on an expansion: Firestorm. Since 2014, millions have played Renegade X, and we hope to hit even bigger milestones with Firestorm.

Do you think you have what it takes? If so, we are looking for people like you! We are currently seeking volunteers and freelancers.

What are we looking for? We do have specific needs, but we are always on the lookout for others with skillsets that we aren’t actively seeking. So, if you have a certain skill related to game development and you don’t see a position for it listed below, then don’t let that stop you from applying! Passionate developers are always in demand!

Whom are we actively looking?

-------------------------------------> Artists <-------------------------------------

3D Artist - | Characters | Weapons | Vehicles | Props | - | UDK Non-PBR | UE4 PBR | UE5

- Knowledge of good low poly game model practices (Triangle count, well packed UVs, LODs)
- High and Low poly modeling for baking
- Able to work off of and push art style
- Knowledge of Substance Painter for texturing in non PBR (Specular & Gloss)
- Knowledge of PBR (Metal & Roughness)

UI/UX Artist - | In-Game UI | Web | - | UDK | UE4 | UE5

- Experience with Photoshop/Illustrator and/or similar tools
- Communication skills are important to ask about requirements and feedback
- Creativity
- Able to work off of and push art style
- Applications you'd be designing for:
     *  Web design
     *  Launcher
     *  In-Game menu's
     *  In-Game user interfaces

Environment Artist - | Level Assembly | Asset Creation | - | UDK | UE4 | UE5

- Knowledge of UDK and level creation process
- Knowledge of UE4 and level creation process
- Ability to optimize levels for better performance
- Good sense of lighting and colour composition
- Create custom 3D assets, particles, and sounds (bonus)

-------------------------------------> Software Engineers <-------------------------------------

UI Programmer - | Flash | Action Script | Scaleform |

- Flash CS6 or Animate CC editor experience (or similar application)
- ActionScript 2/3 knowledge
- Experience with Scaleform
- Any C++/Java/JavaScript/OOP language experience

Gameplay Programmer - | UDK Unreal Script | UE4 C++ | UE5 C++

- General understanding of game development/game engines
- Ability to create optimized and logical code
- Understanding of general debugging processes/flow
- Any C++/Java/JavaScript/OOP language experience
- Experience with large codebases/frameworks
- Knowledge of replication, server/client design
- Foresight of how variables, functions and certain gameplay mechanics could be used in exploits

-------------------------------------> How do I apply? <-------------------------------------

Option #1:
Send an e-mail to apply@totemarts.dev with your cover letter, resume, and portfolio. If we are interested, you’ll hear back from us.

Option #2:
You can also ask in our Discord in the #modding channel. Someone there will be able to direct you to the person(s) that you can speak to. Renegade X

Option #3:
Reply in this thread.

We are incredibly grateful to all that apply, to our entire community and our fanbase. This has been a dream come true for us all. Help us to make even bigger dreams come true! If you don’t think you can help out, then spread the word and link this topic to those who you may think would be interested in helping.

Please keep in mind that Totem Arts is a group of passionate volunteers; and as such we do not expect a lot of your time to be dedicated to the project, but you should at least be able to keep in touch with the rest of the team and give regular updates on what you’re working on. Ability to reach out for help and an understanding that we work together as a team to reach our goals is critical.