Whats up everyone…I’m stuck and could use a little bit of help with UMG.
In the images below…my goal is to the orb from point G to point F. You can see in the BP image I have moved the orb from starting point to G with the G-key which works fine. The orb passes the trigger box and stops at point G. The trigger box fires the UMG which populates a (G – F) button for the user to interact with. HOWEVER, this is where I am stuck. Within UMG, there must be someway to get the event graph to either handle the next movement itself, or reference back to the level blueprint and create some kind of linkage there. Is it some kind of casting process i need? Obviously in UMG you cannot drag right off the OnClicked node and link it to target point F, so something must be in between. I would be thankful if anyone can shed some light on this type of activity and/or do a mock image that would be helpful to me and the community as well. Please let me know if you have any questions. Thanks again all!