Below image shows the rigged APC vehicle (pivot center, position (0, 0, 0), rotation (0, 0, 0), and free xform) export in cm (binary, fbx 2014/2015).
Physics:
While I doing the physics using the basic workflow, it doesn’t work at all.
Basic Workflow: Delete all the collision, then only add in collision afterwards.
Issue:
The wheels totally ■■■■■■ up.
Other workflow: Reset the Root Collision to Multi Convex Collision, and Wheel to Sphere Collision.
Result:
I don’t know what exactly causing these issues, but I think reset do managed to fix it somehow…
And I tried to set up the animation blueprint and blueprint to the vehicle