I am trying to use the effects in the default Vehicle Game however they are C++ and I am using blueprints.
I have tried my own system and I’m not happy with it.
What I’d like to do is have a system similar to the Vehicle Game using the same particles. They use a dynamic particle that changes depending on the surface and I’m not sure how this is achieved. Any help replicating the Vehicle Game’s effects in blueprints would be greatly appreciated.