I am new to the whole character animation and whatnot and I’m just not sure if the way I’m adding these animations is good or if I should do it completely different.
I am using a conduit and have the main poses saved in an Enumeration.
In the Animation blueprint in the EventBlueprintUpdateAnimation node is where I set the different Enums.
The only way I could figure out how to get a reload working no matter what animation the character was doing is like this, whenever you reload it just changes the blend weights.
My main problems are that I recently just broke the jumping animations somehow so jumping doesn’t work too well and also the reloading is a bit off. Another big question I had is that this animation starter pack has a lot of transitional animations such as ProneToStanding, but I have no idea how to add these animations as transitions between states.
Also there are a handful of specific animations like Reloading while prone or ADS to reload but I don’t know how to use those specific animations under those specific circumstances.
I haven’t found any helpful videos online to cover this.
I’ll take any help I can get, thanks.