I’m not sure what the problem is but I have a submission to get done and I keep getting this error. Here is the full log:
LogUObjectHash: Compacting FUObjectHashTables data took 0.82ms
LogTurnkeySupport: Project requires temp target (GameplayAbilities plugin is enabled)
LogLauncherProfile: Unable to use promoted target - K:/Prototype/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“K:/Prototype/EternalArena.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61312 -project=“K:/Prototype/EternalArena.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“K:/Prototype/EternalArena.uproject” -unrealexe=“D:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirecto
ry=“K:/” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=K:/Prototype/EternalArena.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61312 -project=K:/Prototype/EternalArena.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=K:/Prototype/EternalArena.uproject -unrealexe=D:\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=K:/ -clientconfig=Shipping -nodebuginfo -nocompile -nocompile
uat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 1.05 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for K:\Prototype\EternalArena.uproject
UATHelper: Packaging (Windows): Errors generated while parsing ‘K:\Prototype\Intermediate\Source\Eternal Arena.Target.cs’
UATHelper: Packaging (Windows): K:\Prototype\Intermediate\Source\Eternal Arena.Target.cs(3,22): error CS1514: { expected
UATHelper: Packaging (Windows): K:\Prototype\Intermediate\Source\Eternal Arena.Target.cs(3,22): error CS1513: } expected
UATHelper: Packaging (Windows): K:\Prototype\Intermediate\Source\Eternal Arena.Target.cs(3,22): error CS8803: Top-level statements must precede namespace and type declarations.
UATHelper: Packaging (Windows): K:\Prototype\Intermediate\Source\Eternal Arena.Target.cs(3,47): error CS1002: ; expected
UATHelper: Packaging (Windows): K:\Prototype\Intermediate\Source\Eternal Arena.Target.cs(5,2): error CS0106: The modifier ‘public’ is not valid for this item
UATHelper: Packaging (Windows): K:\Prototype\Intermediate\Source\Eternal Arena.Target.cs(5,48): error CS1002: ; expected
UATHelper: Packaging (Windows): K:\Prototype\Intermediate\Source\Eternal Arena.Target.cs(5,48): error CS1513: } expected
UATHelper: Packaging (Windows): K:\Prototype\Intermediate\Source\Eternal Arena.Target.cs(5,62): error CS1002: ; expected
UATHelper: Packaging (Windows): System.IO.DirectoryNotFoundException: Could not find a part of the path ‘C:\Users\kai\AppData\Local\Temp\UAT\D+UE_5.3\Rules\UATRules-3c0f29e5296bed238e25f32c71cc574dManifest.json’.
UATHelper: Packaging (Windows): at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
UATHelper: Packaging (Windows): at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
UATHelper: Packaging (Windows): at System.IO.Strategies.OSFileStreamStrategy…ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
UATHelper: Packaging (Windows): at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
UATHelper: Packaging (Windows): at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
UATHelper: Packaging (Windows): at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
UATHelper: Packaging (Windows): at System.IO.StreamWriter…ctor(String path)
UATHelper: Packaging (Windows): at EpicGames.Core.JsonWriter…ctor(FileReference fileName, JsonWriterStyle style) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\JsonWriter.cs:line 55
UATHelper: Packaging (Windows): at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, IEnumerable1 SourceFileNames, ILogger Logger, IEnumerable
1 ReferencedAssembies, IEnumerable1 PreprocessorDefines, Boolean DoNotCompile, Boolean ForceCompile, Boolean TreatWarningsAsErrors) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompilation.cs:line 344 UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.CompileAndLoadTargetsAssembly(ProjectProperties Properties, FileReference TargetsDllFilename, Boolean DoNotCompile, List
1 TargetScripts) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 483
UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.DetectTargetsForProject(ProjectProperties Properties, List1 ExtraSearchPaths) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 461 UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List
1 ClientTargetPlatforms, List1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 266 UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List
1 ClientTargetPlatforms, List1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 178 UATHelper: Packaging (Windows): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2388 UATHelper: Packaging (Windows): at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList
1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List
1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList
1 MapIniSectionsToCook, ParamList1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList
1 CulturesToCook, ParamList1 ClientCo okedTargets, ParamList
1 EditorTargets, ParamList1 ServerCookedTargets, List
1 ClientTargetPlatforms, Dictionary2 ClientDependentPlatformMap, List
1 ServerTargetPlatforms, Dictionary2 ServerDependentPlatformMap, List
1 ConfigOverrideParams, Nullable1 Build, Nullable
1 SkipBuildClient, Nullable1 SkipBuildEditor, Nullable
1 Cook, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, String ForceOodleDllVersion, Nullable
1 IterativeCooking, String IterateSharedCookedBuild, Nu
llable1 IterateSharedBuildUsePrecompiledExe, Nullable
1 CookAll, Nullable1 CookPartialGC, Nullable
1 CookInEditor, String CookOutputDir, Nullable1 CookMapsOnly, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable
1 UnversionedCookedContent, Nullable1 OptionalContent, Nullable
1 EncryptIniFiles, Nullable1 EncryptPakIndex, Nullable
1 EncryptEverything, Nullable1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBa sePath, String ReferenceContainerGlobalFileName, String ReferenceContainerCryptoKeys, Nullable
1 GeneratePatch, Nullable1 AddPatchLevel, Nullable
1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable
1 DLCPakPluginFile, Nullable1 DLCActLikePatch, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, String DeployFolder, String GetFile, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoClient, Nullable
1 NoDebugInfo, Nullable1 SeparateDebugInfo, Nullable
1 MapFile, Nullable1 NoXGE, Nullable
1 SkipPackage, Nullable1 NeverPackage, Nullable
1 Package, Nullable1 Pak, Nullable
1 IgnorePaksFromDifferentCookSource, Nullable1 IoStore, Nullable
1 ZenStore, String NoZenAutoLaunch, Nullable1 SkipIoStore, Nullable
1 GenerateOptimizationData, Nullable1 Prereqs, String AppLocalDirectory, Nullable
1 NoBootstrapExe, Nullable1 SignedPak, Nullable
1 PakAlignForMemoryMapping, Nullable1 RehydrateAssets, Nullable
1 NullRHI, Nullable1 Fa keClient, Nullable
1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable
1 CrashIndex, Nullable1 SkipCook, Nullable
1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable
1 PrePak, Nullable1 SkipStage, Nullable
1 Stage, Nullable1 Manifests, Nullable
1 CreateChunkInstall, Nullable1 SkipEncryption, Nullable
1 Unattended, Nullable1 NumClients, Nullable
1 Archive, String ArchiveDirectoryParam, Nullable1 ArchiveMetaData, Nullable
1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList1 ProgramTargets, Nullable
1 Distribution, String Packag
eEncryptionKeyFile, Nullable1 Prebuilt, Nullable
1 RunTimeoutSeconds, String SpecifiedArchitecture, String ServerArchitecture, String EditorArchitecture, String ClientArchitecture, String ProgramArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable1 IterativeDeploy, Nullable
1 FastCook, Nullable1 IgnoreCookErrors, Nullable
1 CodeSign, Nullable1 TreatNonShippingBinariesAsDebugFiles, Nullable
1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList1 InMaps ToRebuildLightMaps, ParamList
1 InMapsToRebuildHLOD, ParamList1 TitleID, Nullable
1 RetainStagedDirectory) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1276
UATHelper: Packaging (Windows): at BuildCookRun.SetupParams() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 50
UATHelper: Packaging (Windows): at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41
UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345
UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354
UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List1 CommandsToExecute, Dictionary
2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265
UATHelper: Packaging (Windows): at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164
UATHelper: Packaging (Windows): (see C:\Users\kai\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error