Hey all! I’m having a weird problem in my animation blueprint. Basically, when my character jumps the hangtime animation (for when they are currently airborne) persists for a bit after the character had landed. Ive set up a boolean to trigger based on when the character blueprint is airborne (using is falling). I’m guessing that might be the problem, but I cant say for sure. Any tips for what I should do?
By the way, I set this all up using an FPS pawn tutorial. You can see it here: UE4 Tutorial: First-Person Player Pawn (Part 1) - YouTube
One of the comments in the comment section appeared to have this issue. Something tells me it’s an easy fix but I don’t know what.