Hi guys.
Can anyone please explain why every time I open my project after some time crashes?
I have the latest Nvidia driver and also I’ve tried to reinstall’em.
Thanks in advance
LoginId:b7d0de364a9c5272777e1595ea0a450a
EpicAccountId:cadb256cfd5d4c5ba88f506ae90791e1
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001e47adc05d0
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12Core
D3D12Core
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Update: I’ve just reset the pc to the factory settings and still crashes. Really no idea what to do
Hi!
You either need to give us some logs or, even better, I suggest you download debug symbols for editor. Then every time something like this happens you will have more info in the popup window.
thanks for the advice, I’ll try
Gabry_2510
(Gabry_2510)
January 8, 2023, 12:15pm
5
It seems that I’ve found a solution.
I’ve simply reinstall the previous version of my Nvidea graphic drivers. I was also reading the UE5 documentation and added two registry keys to my graphics drivers (TdrDelay and TdrDdiDelay set both on 60)
1 Like
I’m having the same problem and still haven’t found the solution.
Gabry_2510
(Gabry_2510)
January 17, 2023, 11:02am
7
which Nvidia drivers version do you have?
nvidia geforce gtx 3070 notebook 528.02
Gabry_2510
(Gabry_2510)
January 17, 2023, 2:36pm
9
I’ve fixed installing the old one (527.37), try and let me know
Crash in RTX 3060 Unreal 5.1.1
LoginId:637eed93461bd204e55b7788d0aff4e1
EpicAccountId:56626819d0ac4492b704d7a4dedfbe16
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12Core
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UnrealEditor_D3D12RHI!FD3D12Viewport::PresentChecked() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:639]
UnrealEditor_D3D12RHI!FD3D12Viewport::Present() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:739]
UnrealEditor_D3D12RHI!FD3D12CommandContextBase::RHIEndDrawingViewport() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:939]
UnrealEditor_RHI!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString2035>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:855]
UnrealEditor_RHI!FRHICommandListBase::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:438]
UnrealEditor_RHI!<lambda_d9c5c35f8ce97cb91cdbe1d4918d55a5>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:744]
UnrealEditor_RHI!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1348]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:332]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
1 Like