Help, Unreal Engine 5.1 crashing

Hi guys.
Can anyone please explain why every time I open my project after some time crashes?
I have the latest Nvidia driver and also I’ve tried to reinstall’em.
Thanks in advance

LoginId:b7d0de364a9c5272777e1595ea0a450a
EpicAccountId:cadb256cfd5d4c5ba88f506ae90791e1

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001e47adc05d0

nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12Core
D3D12Core
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Update: I’ve just reset the pc to the factory settings and still crashes. Really no idea what to do

Hi!
You either need to give us some logs or, even better, I suggest you download debug symbols for editor. Then every time something like this happens you will have more info in the popup window.
obraz
obraz

thanks for the advice, I’ll try

It seems that I’ve found a solution.
I’ve simply reinstall the previous version of my Nvidea graphic drivers. I was also reading the UE5 documentation and added two registry keys to my graphics drivers (TdrDelay and TdrDdiDelay set both on 60)

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I’m having the same problem and still haven’t found the solution.

which Nvidia drivers version do you have?

nvidia geforce gtx 3070 notebook 528.02

I’ve fixed installing the old one (527.37), try and let me know

fixed thank you

1 Like

Crash in RTX 3060 Unreal 5.1.1

LoginId:637eed93461bd204e55b7788d0aff4e1
EpicAccountId:56626819d0ac4492b704d7a4dedfbe16

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010

nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12Core
dxgi
dxgi
dxgi
dxgi
dxgi
dxgi
UnrealEditor_D3D12RHI!FD3D12Viewport::PresentChecked() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:639]
UnrealEditor_D3D12RHI!FD3D12Viewport::Present() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:739]
UnrealEditor_D3D12RHI!FD3D12CommandContextBase::RHIEndDrawingViewport() [D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:939]
UnrealEditor_RHI!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString2035>::ExecuteAndDestruct() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:855]
UnrealEditor_RHI!FRHICommandListBase::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:438]
UnrealEditor_RHI!<lambda_d9c5c35f8ce97cb91cdbe1d4918d55a5>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:744]
UnrealEditor_RHI!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1348]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!FRHIThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:332]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

1 Like