HELP, ue 4.8 cook fails

Hello . when i want to package my game in win32 i get this : ( my ue 4.8 is from source version )

2015.06.23-12.13.46:368][ 0]LogSavePackage: Save=2.302577ms
[2015.06.23-12.13.46:369][ 0]LogSavePackage: Async saving from memory to ‘F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset’
[2015.06.23-12.13.46:667][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D → F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/StarterContent/Textures/T_ground_Moss_D.uasset
[2015.06.23-12.13.46:668][ 0]LogSavePackage: Save=0.782222ms
[2015.06.23-12.13.46:668][ 0]LogSavePackage: Async saving from memory to ‘F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/StarterContent/Textures/T_ground_Moss_D.uasset’
[2015.06.23-12.13.46:870][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Lamp_M → F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/StarterContent/Textures/T_Lamp_M.uasset
[2015.06.23-12.13.46:885][ 0]LogSavePackage: Save=14.737062ms
[2015.06.23-12.13.46:885][ 0]LogSavePackage: Async saving from memory to ‘F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/StarterContent/Textures/T_Lamp_M.uasset’
[2015.06.23-12.13.47:015][ 0]LogCook:Display: Cooking /Game/SkeletalMesh/Iran/Down_c → F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/Iran/Down_c.uasset
[2015.06.23-12.13.47:027][ 0]LogSavePackage: Save=11.743001ms
[2015.06.23-12.13.47:027][ 0]LogSavePackage: Async saving from memory to ‘F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/Iran/Down_c.uasset’
[2015.06.23-12.13.47:032][ 0]LogCook:Display: Cooking /Game/SkeletalMesh/Train/train_enginecar_train_enginecar_tga1 → F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/Train/train_enginecar_train_enginecar_tga1.uasset
[2015.06.23-12.13.47:049][ 0]LogSavePackage: Save=17.537132ms
[2015.06.23-12.13.47:050][ 0]LogSavePackage: Async saving from memory to ‘F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/Train/train_enginecar_train_enginecar_tga1.uasset’
[2015.06.23-12.13.47:072][ 0]LogCook:Display: Cooking /Game/SkeletalMesh/Train/train_enginecar_spec → F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/Train/train_enginecar_spec.uasset
[2015.06.23-12.13.47:088][ 0]LogSavePackage: Save=15.660085ms
[2015.06.23-12.13.47:088][ 0]LogSavePackage: Async saving from memory to ‘F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/Train/train_enginecar_spec.uasset’
[2015.06.23-12.13.47:205][ 0]LogCook:Display: Cooking /Game/Section/City/Sters_and_wall_inside → F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/Section/City/Sters_and_wall_inside.uasset
[2015.06.23-12.13.47:314][ 0]LogSavePackage: Save=109.763382ms
[2015.06.23-12.13.47:315][ 0]LogSavePackage: Async saving from memory to ‘F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/Section/City/Sters_and_wall_inside.uasset’
[2015.06.23-12.13.47:319][ 0]LogCook:Display: Cooking /Game/SkeletalMesh/IRAQ/c_cub_military_beret_c_Mat → F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/IRAQ/c_cub_military_beret_c_Mat.uasset
[2015.06.23-12.13.47:361][ 0]LogSavePackage: Save=41.994228ms
[2015.06.23-12.13.47:361][ 0]LogSavePackage: Async saving from memory to ‘F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/IRAQ/c_cub_military_beret_c_Mat.uasset’
[2015.06.23-12.13.47:388][ 0]LogCook:Display: Cooking /Game/SkeletalMesh/IRAQ/c_cub_military_beret_c → F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/IRAQ/c_cub_military_beret_c.uasset
[2015.06.23-12.13.47:407][ 0]LogSavePackage: Save=19.006857ms
[2015.06.23-12.13.47:407][ 0]LogSavePackage: Async saving from memory to ‘F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/IRAQ/c_cub_military_beret_c.uasset’
[2015.06.23-12.13.47:494][ 0]LogCook:Display: Cooking /Game/SkeletalMesh/Train/Train_Orecar → F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/Train/Train_Orecar.uasset
[2015.06.23-12.13.47:517][ 0]LogSavePackage: Save=22.622145ms
[2015.06.23-12.13.47:517][ 0]LogSavePackage: Async saving from memory to ‘F:/UE4_Projects/FreedomCry 4.8/FreedomCry/Content/SkeletalMesh/Train/Train_Orecar.uasset’
[2015.06.23-12.13.47:831][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.06.23-12.14.39:962][ 0]LogWindows: === Critical error: ===
Assertion failed: TargetDelegateProp [File:F:\UE 4.8\Engine\Source\Editor\BlueprintGraph\Private\K2Node_ActorBoundEvent.cpp] [Line: 209]

KERNELBASE.dll {0x00007ff9b91943c8} + 0 bytes
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x00007ff9916c460f} + 0 bytes [f:\ue 4.8\engine\source\runtime\core\private\windows\windowsp
UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x00007ff99150f0b8} + 159 bytes [f:\ue 4.8\engine\source\runtime\core\private\misc\outputdevic
UE4Editor-Core.dll!FDebug::AssertFailed() {0x00007ff9914ebaa2} + 65 bytes [f:\ue 4.8\engine\source\runtime\core\private\misc\outputdevic
UE4Editor-BlueprintGraph.dll!UK2Node_ActorBoundEvent::Serialize() {0x00007ff96d4bdc11} + 0 bytes [f:\ue 4.8\engine\source\editor\blueprintgraph\private\k2node_
UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() {0x00007ff99d180a54} + 0 bytes [f:\ue 4.8\engine\source\runtime\coreuobject\private\uobject\l
UE4Editor-UnrealEd.dll!FRegenerationHelper::ForcedLoadMembers() {0x00007ff96fa8a978} + 0 bytes [f:\ue 4.8\engine\source\editor\unrealed\private\kismet2\bluep
UE4Editor-UnrealEd.dll!FRegenerationHelper::ForcedLoadMembers() {0x00007ff96fa8a980} + 0 bytes [f:\ue 4.8\engine\source\editor\unrealed\private\kismet2\bluep
UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() {0x00007ff96fab8154} + 0 bytes [f:\ue 4.8\engine\source\editor\unrealed\private\kismet2\bluep
UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() {0x00007ff99d0e5b98} + 0 bytes [f:\ue 4.8\engine\source\runtime\coreuobject\private\blueprint
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() {0x00007ff99d0adfb9} + 15 bytes [f:\ue 4.8\engine\source\runtime\coreuobject\private\blueprint
UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() {0x00007ff99d180cc8} + 11 bytes [f:\ue 4.8\engine\source\runtime\coreuobject\private\uobject\l
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x00007ff99d14ed50} + 16 bytes [f:\ue 4.8\engine\source\runtime\coreuobject\private\uobject\l
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() {0x00007ff99d174364} + 0 bytes [f:\ue 4.8\engine\source\runtime\coreuobject\private\uobject\l
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x00007ff99d14e18e} + 11 bytes [f:\ue 4.8\engine\source\runtime\coreuobject\private\uobject\l
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() {0x00007ff99d14f06b} + 5 bytes [f:\ue 4.8\engine\source\runtime\coreuobject\private\uobject\l
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() {0x00007ff99d176f0a} + 0 bytes [f:\ue 4.8\engine\source\runtime\coreuobject\private\uobject\l
UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x00007ff99d253333} + 0 bytes [f:\ue 4.8\engine\source\runtime\coreuobject\private\uobject\u
UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x00007ff96f1955d5} + 34 bytes [f:\ue 4.8\engine\source\editor\unrealed\private\cookontheflys
UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x00007ff96f856627} + 23 bytes [f:\ue 4.8\engine\source\editor\unrealed\private\commandlets\c
UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x00007ff96f849f57} + 16 bytes [f:\ue 4.8\engine\source\editor\unrealed\private\commandlets\c
UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x00007ff6d1aee4b9} + 102 bytes [f:\ue 4.8\engine\source\runtime\launch\private\launchenginelo
UE4Editor-Cmd.exe!GuardedMain() {0x00007ff6d1ae43fb} + 15 bytes [f:\ue 4.8\engine\source\runtime\launch\private\launch.cpp:110
UE4Editor-Cmd.exe!GuardedMainWrapper() {0x00007ff6d1ae4a4a} + 5 bytes [f:\ue 4.8\engine\source\runtime\launch\private\windows\launch
UE4Editor-Cmd.exe!WinMain() {0x00007ff6d1af65b9} + 17 bytes [f:\ue 4.8\engine\source\runtime\launch\private\windows\launch
UE4Editor-Cmd.exe!__tmainCRTStartup() {0x00007ff6d1af7165} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL {0x00007ff9bb2b15dd} + 0 bytes
ntdll.dll {0x00007ff9bbdb43d1} + 0 bytes
ntdll.dll {0x00007ff9bbdb43d1} + 0 bytes

[2015.06.23-12.14.39:986][ 0]LogExit: Executing StaticShutdownAfterError

Hey ,

Could you please provide the full error in a .txt attachment to your next reply? I need to review the whole log in order to assist you further.

In the meantime, could you please attempt to package a blank template without any starter content the same way you packaged this project?

Looking forward to hearing back from you, thanks!

Hi and thank you for respond . i packaged again a blank template without any starter content, but no hope fail again .

here it is log : [link text][1]

47929-cook.txt (987 KB)

Hey ,

Are you able to actually package your project in Windows 64 bit without any trouble, is it only occurring with 32 bit?

Also, looking over your , I see the following errors:

[2015.06.23-12.09.22:364][  0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue'
[2015.06.23-12.09.22:364][  0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue'
[2015.06.23-12.09.22:364][  0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue'
[2015.06.23-12.09.22:364][  0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue'
[2015.06.23-12.09.23:653][  0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue'
[2015.06.23-12.09.23:653][  0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue'
[2015.06.23-12.09.23:654][  0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue'
[2015.06.23-12.12.50:355][  0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'

Please look over these 3 files and make sure that they’re working correctly and they’re not corrupted. In the launcher, you can run a very content to make sure that the editor content is correct and redownload anything which is incorrect, which may also fix your issue.

Looking forward to hearing back from you, thanks!

I only tested on 32bit . and meshes are OK . i will re download engine ( binary version ) . and thank you .

Hey,

If after you’ve reinstalled the engine you’re still experiencing trouble, please report back here with the and we will continue to look into this issue for you.

Thanks! :slight_smile:

ok, sure :slight_smile:

Hey ,

I have not heard from you in quite a few days and for this reason, I must mark this question as ‘resolved’ for tracking purposes. However, if you have any further questions regarding this specific topic, please do not hesitate to reply back and we will be more than happy to assist you further. For all other questions, please submit a new question to AnswerHub.

Have a great day! :slight_smile: