For my Games Development course at uni I have to built a small game inside Unreal Engine 4. (I’m using 4.9.2 if that matters) and I have decided to go for a Slender style game in which the player is in a maze like environment and must collect a number of objects to escape whilst an enemy hunts for and pursues them around this maze. I’ve been doing research and tutorials on the engine (Specifically Blueprints) but I still don’t have a solid idea of how I am going to achieve this. I was hoping somebody here might be able to point me the direction of a tutorial which would explain the following:
- How to create a switch that the player must walk up and press a button to interact with that will open a door somewhere else within the level by either rotating it or destroying it. This door, like most of my environment, is a BSP if that matters.
- How to have an object (Probably just a cube as this is only a basic prototype) move around the environment in a set pattern, but follow the player if they get within a certain distance of him. Also, the cube should kill the player and initiate some kind of game-over / retry sequence if it touches the player.
I’m new to these forums so I’m entirely sure if I’m asking in the right place and if so I apologize, just having someone point out a decent tutorial on these would be incredibly helpful.
Thanks in advance.