I have two animations for my char (really I have more but it’s enough to explain my question) : “running” and “run_to_stop”. “Running” is a loop animation and it’s associated to a state. I have another state “stop” which has the “run_to_stop” animation associated. The condition to go from running state to stop could be speed == 0 (for example).
My problem… I have to link the first frame of “run_to_stop” animation exactly to the last frame of “running” animation but obviously the running state may end at any part of running animation so when then run_to_stop animation plays the result is not correct.
Any tip to force running state to wait entire animation before go to stop state??