HELP - Trigger box events mixed up in game (UE 5.0)

I’m working on a school project, and I’m using a lot of trigger boxes (right now 5), since the gameplay is only happening in one room.

My code worked just fine the last time (each trigger box has different names, and they aren’t even close to each other for a possible overlap), and now that I wanted to continue, the first trigger box triggers the events of the second and third one, without even having any connection with those events in the FirstPersonMap blueprint …

It doesn’t send me any error after I stop the game, can someone please help me what could it be?..
Maybe this version of UE cannot handle that many trigegr boxes? Is it a bug?

Thanks a lot in advance!

you need to post some screens of the logic, of the blueprints, because from your posts is hard to figure out what the issue is

but to answer your question 5 trigger boxes is nothing you should worry about, the engine can handle many more

Here is the trigger box code which triggers the further ones:


The problem only occurs at the “OnActorEndOverlap”, so exiting this trigger box causes it to trigger all of my other trigger boxes somehow…