Help! I’m making a flight mechanic and facing issue with gimble lock while rotating on pitch axis. I cannot use “Add Actor Local Rotation” since the actor might be rotated on forward vector axis when its on flight. the idea is to rotate the mesh on the camera’s right vector there by even if the mesh is rotated in its own forward vector axis it can be easy to control during the gameplay!. but since I’m using the “Add Actor World Rotation” it gets locked when the mesh is at proper 90degress! any help with quaternions in blueprint would be appreciated!!