I’ve been playing around with Physical Animations the last few days, and I’d really like to figure out how to build grabbable ragdoll characters…
I’m currently just using a Physical Animation component and enabling physics on all bones of the Skeletal Mesh.
- First I tried using a Physics Handler to grab a bone, that didn’t do anything.
- Next I tried using a Physical Constraint. It’s holding something in place, but still doesn’t quite do what I’m looking for. Plus I believe it’s impossible with a Physical Constraint to move the constraint around, so the mesh it’s holding is moved along with it?
I’m quite sure I’m doing something wrong here. Can anyone help me out figuring out what I’m doing wrong?