I’m using a touch screen that “replaces” the mouse buttons. In other words, a click on the screen = left mouse button, double click = right button, etc…
One of the settings is to move your finger closer and closer, which replaces the scroll zoom (middle button). In Unreal Engine this function doesn’t work (only in Unreal it doesn’t work, in other applications this zooming in and out works like zooming normally). I would like to know if there is any way to make it work, I imagine that Unreal is interpreting two mouse clicks in separate places, instead of interpreting the zoom scroll