Help, Timeline Node is speeding up

Im spawning pawns in my levels that the player can possess.

In my level the player can possess basic pawns. The pawns move by Event Begin Play Node, moving very simple using a timeline Node.

Everytime the player possess a pawn the timeline speeds up on other pawns. So if Pawn RED is moving up then down in 5 seconds. Depending on how many pawn the player possessed before pawn RED. The timeline on Pawn RED would go from 5 second to 1 second.

Why is this happening? And how do I make it stop?

Any help is appreciated. Thank you

Can you show the code in the pawn?

Either the actors aren’t being spawned at the same time, so the timeline, run well,
cause if you spawn an actor after the other, their timeline nodes might no be synced