Help! Third person character zooms back after running

Help! I’ve just been putting the finishing touches to a basic third person character animation where I get it to idle, walk and run. When it stops, it jerks/zooms back - any ideas out there? Many thanks.

from the sound of it the issue lies in your animation. it sounds like your animation moves the mesh forward independently of the characters collision. to solve this you will need to enable root motion in the animations settings, or replace the animation with one where the root is stationary.