hello,I need help。
I opened a testing package with the Unreal Engine 5.2 on a remote virtual machine from another computer, using an executable file without adding anything, but it crashes. In an attempt to resolve this issue, I downloaded the Unreal Engine 5.2 on the virtual machine. However, the engine also crashes around 85% during the opening process. Meanwhile, I downloaded the 5.1 and 4.27 engines on this virtual machine, and they can be opened without any issues. I also tested packaging an executable file with Unreal Engine 5.3 on another computer and transferred it to this virtual machine, but it still crashes. The conclusion is that engines below version 5.2 can be opened on this virtual machine, and executable files packaged with versions below 5.2 can run on this virtual machine as well.
One of the logs generated by the packaging process of Unreal Engine 5.2.
third_1.log (87.3 KB)
UEMinidump.dmp (524.8 KB)
Is this a VM from a cloud provider, or your own server you set up?
So the attached log file is the log from the app that crashes? The very last line in the log references the creation of an audio bus. That would suggest (but definitely doesn’t guarantee) that maybe there’s an audio driver issue on the VM. The GPU drivers look up to date. Nothing else seems fishy in there. More details about how the VM is set up could help.
I got a same crash on the cloud server
More information about the circumstances of the crash would help identify the issue, such as: VM instance type, cloud provider used, did you set up UE yourself on that VM, what GPU hardware and what GPU drivers?