help the convex decomposition with building mesh not %100

some corners the character falls through, can this be fixed? please check screenshot

Hi Mazz,

One thing to try:

In your static mesh details → Change ‘Collison Complexity’ to “Use Complex Collision as Simple”.

This will take more processing power (It uses the meshs geometry for collision), but will be an easy way to fix your problem.

Let us know if you’re still having troubles.

ty it worked, its like 99% fixed, otherwise much less than that…
there was staircase and the guard rail not collide so character flew from that one

if the mesh is like this, maybe it needs to be edit in blender?

Glad to hear it worked.

Your main problem is that you’re trying to generate collision on a concave shape.

If you edit/chop up that mesh into convex shapes you’ll see better results with auto-generated collision.

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