HELP: Textures "flicker" while looking at them

Hi Devs,

when playing in-game I have this strange problem, when I look at lets say, a rock, the texture is fine, but while moving or slightly changing the position, the texture starts to flicker and by flickering I mean the texture changes for a very short period of time, I would say half a second-ish. Is there some kind of “limitation” which regulates how many different materials, in my case, rock-materials, I use?


thanks for the hint - Il will take a look at it :slight_smile:

So basically all I have to do is adding a vector parameter using 1 1 1 to the normal map?


If things are flickering, it means you’re drawing two triangles / polys right on top of each other. The solution is to move or delete them until there’s only one.